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Here is great tutorial that shows how to convert PNG texture packs into HTC files. If you decide to use a texture pack that has no precompiled HTC file you will need to convert it so that it is usable on Mupen64Plus.C) Converting PNG Textures to HTC Files.Sources for texture packs (with some projects being raw PNGs, and others having precompiled HTC files): EmulationKing, Textures.Emulation64, Emutalk, and Emulation64.an HTC file which is essentially a cached version of PNG files that are combined into one file - This is the file type that is going to be used by Mupen64Plus on the Switch.a folder of raw PNG files that are usually separated into subfolders.A) There are two different texture pack formats for modern texture packs:.I have a version of this on the usual Reddit forums with the appropriate pictures and links for many of the steps, as well as my link for my reduced texture pack for Majora's Mask. I don't believe that you can convert a PNG texture pack made for Dolphin's Virtual Console games to HTC without considerable effort.Įdit: I'm a new member so I can't post any hyperlinks. C) Do Dolphin Textures Work on Mupen64Plus?.NO!, if Project 64 loads the textures and you use the identical ROM on your switch that you used to cache those textures into the HTC file, it will work regardless.B) Does My Texture Pack File Name Have to Match my ROM File Name?.This reduced the size to around 750 megabytes which works on the Switch, albeit with a long initial load time. For this particular pack I have personally downsized some of the larger environmental texture folders by 33% and left other elements such as the UI, characters, effects, and other smaller folders untouched. As such they seem to freeze (for me, at least). OBSOLETE INFORMATION (12/5/19)- Mupen64Plus NO LONGER HAS THIS LIMITATION Some texture packs larger than 1 gigabyte, such as the Majora's Mask N64HD Project, seem to approach the 1.5 gigabyte texture cache memory limit for Mupen64Plus.Quit Retroarch and restart the program and rom.
#How to use n64 texture packs full#
Enable Use High-Res textures and Use High-Res Full Alpha Channel - note that I personally had to toggle these a few times after quitting Retroarch but they eventually worked.While the ROM is loaded, select the Quick Menu and go the Options tab for the core.Start Retroarch by either using the NSP provided by Retroarch, The NSP forwarding method, or by using selecting it from the Homebrew Launcher while holding the R trigger (in SXOS) - this allows the program to use all available memory.A) Enable the Setting to Allow Texture Replacement in Mupen64Plus:.Enabling the Hi-Res Textures in Mupen64Plus: